Godot 2D sprite and UI asset board

Godot 2D Art Service

2D Sprites and Game UI for Godot Projects

A new service offering: character sprites, animation frame sheets, TileSets, prop icons, and HUD/UI cutouts ready to drop straight into Godot — built for indie game teams.

Art Features You Can Add to Your Business

Doesn't change the site's core focus — just a new service entry point for Godot 2D art outsourcing.

Character Sprites

2D action assets for heroes, enemies, NPCs, and bosses — idle, run, attack, hit, and death.

Sprite Sheet

Uniform frame sizes, transparent PNGs, split actions, and naming conventions — ready to import into Godot's AnimatedSprite2D.

TileSet / Props

Terrain tiles, edge tiles, scene decorations, pickups, chests, doors, icons, and reusable objects.

Game UI / HUD

Button states, popups, inventory slots, health bars, skill bars, dialogue boxes, and nine-slice-friendly panel cutouts.

Agent Brief Builder

Generates a sprite or UI prompt ready for Claude / Codex to use.

Good for stretchable UI like buttons, popups, panels, and inventory frames.
2D game art studio showcase

Godot Delivery Workflow

01

Confirm game genre, camera perspective, target resolution, tile grid, character size, and the UI page list.

02

Draft character silhouettes, action timing, UI layout, and the asset list first — avoiding rework later.

03

Produce transparent PNGs, sprite sheets, TileSets, icons, and UI state cutouts.

04

Check scaling, anchors, looping frames, margins, and nine-slice stretch areas to match Godot's import conventions.

05

Package the delivery: naming conventions, previews, folder structure, and usage notes.

Agent callable

How Claude / Codex Call This

This feature now exposes a machine-callable endpoint: Claude, Codex, or other agents can call/api/godot-art/briefto generate a standardized art prompt and delivery checklist, then hand it to an image generation tool to produce the sprite or UI.

curl -X POST http://localhost:3000/api/godot-art/brief \
  -H "Content-Type: application/json" \
  -d '{
    "assetType": "sprite",
    "gameGenre": "top-down roguelike",
    "artStyle": "hand-painted dark fantasy",
    "targetResolution": "64x64 character frames",
    "subject": "hooded alchemist hero",
    "actions": ["idle", "walk", "attack", "cast", "hit", "death"],
    "palette": "deep green, brass, warm highlights"
  }'